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"LUDOVALUATE®"
Evaluation Game developed by CERN
It is played by 3-4 evaluation teams, and lasts around 2 hours.

Its objectives are:
1 Balancing quantity of information against limited resources (spend as little days as necessary to achieve the best possible result)
2 Dealing with uncertainty due to random and subjective elements (cards, dice, risk, judgement by other group)
3 Arriving at completion despite insufficient information
4 Reflecting real conditions, where plans have to be changed, and a constant look on the budget is necessary.

Rules of the Game
The game has 4 squares, which reflect 4 different dimensions and steps of evaluation. Each square has 24 fields, which the players move across by throwing a dice. Each Team has a budget of 24 day-jettons. When arrived at a new field, a card needs to be drawn. Different fields (data, document, meeting, team, luck, crisis) refers to different piles of cards. A higher number of cards exist for data and meeting. Cards are specific for each stage of the game. The game lasts an agreed number of 24-32 days or rounds in total. Each team needs to divide the money available between the 4 stages. Each move or card (activity) is 1 day of work (and costs 1 day-jetton paid into the cash).

Stage 1 - operating environment A - gap in the market, B - demographic/background PEST analysis, C- core issues, D - development objectives, E - partnership and stakeholders, F - resources/overall budget/premises

Stage 2 - project environment A - project objective, B - management strategy and performance, C - working methods/ activities/ target groups, D - budget breakdown, E - skills/staff/human resources, F - procedures for evaluation/monitoring/finance/communication/dissemination/administration

Stage 3 - results and outputs A - achievement of objectives, B - learning curve staff, C - deliverables/products, D - spending time and disbursement, E - stakeholder benefits, F - pre-exit strategy and dissemination

Stage 4 - impact A - sustainability, B - transfer of responsibility, C - mainstreaming, D - recommendations for policy and practice, E - areas for future research and action, F - dissemination

See the game board!

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