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tools | ludovaluate
"LUDOVALUATE®"
Evaluation Game developed by CERN
It is played by 3-4 evaluation teams, and lasts around 2 hours.
Its objectives are:
1 Balancing quantity of information against limited resources
(spend as little days as necessary to achieve the best possible result)
2 Dealing with uncertainty due to random and subjective elements
(cards, dice, risk, judgement by other group)
3 Arriving at completion despite insufficient information
4 Reflecting real conditions, where plans have to be changed, and a constant look on the budget is necessary.
Rules of the Game
The game has 4 squares, which reflect 4 different dimensions and steps of
evaluation. Each square has 24 fields, which the players move across by throwing a dice.
Each Team has a budget of 24 day-jettons.
When arrived at a new field, a card needs to be drawn.
Different fields (data, document, meeting, team, luck, crisis) refers to different piles of cards.
A higher number of cards exist for data and meeting.
Cards are specific for each stage of the game.
The game lasts an agreed number of 24-32 days or rounds in total.
Each team needs to divide the money available between the 4 stages.
Each move or card (activity) is 1 day of work (and costs 1 day-jetton paid into the cash).
Stage 1 - operating environment
A - gap in the market, B - demographic/background PEST analysis, C- core issues, D - development objectives, E - partnership and stakeholders, F - resources/overall budget/premises
Stage 2 - project environment
A - project objective, B - management strategy and performance, C - working methods/ activities/ target groups, D - budget breakdown, E - skills/staff/human resources, F - procedures for evaluation/monitoring/finance/communication/dissemination/administration
Stage 3 - results and outputs
A - achievement of objectives, B - learning curve staff, C - deliverables/products, D - spending time and disbursement, E - stakeholder benefits, F - pre-exit strategy and dissemination
Stage 4 - impact
A - sustainability, B - transfer of responsibility, C - mainstreaming, D - recommendations for policy and practice, E - areas for future research and action, F - dissemination
See the game board!
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